Computer Graphics: Principles and Practice (3rd Edition)


Computer Graphics: Principles and Practice (3rd Edition) by John F. Hughes, Andries van Dam, Morgan McGuire and David Sklar
Addison-Wesley Professional; 3 edition (April 22, 2013) | ISBN: 0321399528 | PDF | 15.27 MB | 1472 pages

Computer Graphics, Third Edition is both a long-awaited revision of the “bible” of computer graphics and an adaptation specifically designed to reflect modern Microsoft tools and technologies. Four expert authors combine the newest concepts and practical applications in computer graphics, explain today's most important algorithms for 2D and 3D graphics, and thoroughly present key mathematical principles, and demonstrate essential graphics programming techniques using DirectX and other Microsoft technologies. They explore the subject of computer graphics from multiple perspectives, from user to application programmer, package implementer to hardware designer. Coverage includes: raster graphics; modeling; image synthesis; photorealistic rendering; surface modeling; state-of-the-art animation, and much more. Extensive full color images and figures thoroughly illustrate the techniques they present

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